Anyone who』s used run-of-the-mill earbuds knows the pain of one-dimensional sound. It』s bland and about as enticing as a soggy slice of white bread. Fortunately for us, Sony announced its latest pet project: 360 Reality Audio which interprets sounds as objects to be placed and manipulated within a space rather than as static channels.
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While the concept seems similar to Dolby Atmos , which also defines sounds as objects, the execution is rather different. Sony is as Sony does. Therefore, the company is taking a vertical approach by tackling music creation, distribution, and playback.
Sony』s partnering with a variety of record labels to augment music into the 360 Reality Audio format, abiding by the MPEG-H 3D Audio standard. Unfortunately, said distribution won』t be vast, as its provision is limited to four streaming services : Deezer, nugs.net, Qobuz, and Tidal.
- Conventional audio uses static channels to relay media.
- With Reality Audio, listeners get a more realistic and immersive experience.
To get the most realistic, or even hyper-realistic sound, users need a multi-speaker system. That said, 360 Reality Audio isn』t just compatible with speakers; it』s also supported by headphones . While Sony envisions broad horizons for the technology, its immediate focus is on its own hardware . The plan is for Sony to use its knowledge of psychoacoustics to render a lifelike sound no matter the genre. If all goes accordingly, we may see an extensive Sony ecosystem built around 360 Reality Audio.
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原文 : Android Authority